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ShadowMC

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ShadowAnnouncement

Announcements as scenes: chat, titles, boss bars and a TV-style news ticker, in every player's language.

Minecraft1.26.2 & 1.26.3 PlatformPaper 26.2 & 26.3 Versionnot released
Not available yet

Free In development Gameplay and content

An announcement is a scene

Chat, action bar, title, boss bar, toast, window, tab and sidebar, sounds, particles and effects: eleven channels, each with its own delay.

In every player's language

Every text follows the client's language; the shipped announcements are in English and Italian, and /announce lang helps translators.

Rotations, windows, cron

Sequential, random, weighted or shuffled rotations, time windows, cron and timezones, dated announcements with catch-up, countdowns with steps.

A per-player arbiter

No overlapping titles, only a few chat announcements a minute, and nothing intrusive for players in combat or in a match.

Suite events

Game winners, seasons, big auctions, bosses, anticheat alerts: triggers.yml turns them into announcements without writing code.

The ticker and the network

A news ticker at the top of the screen, with an optional TV skin; with --network an announcement reaches every server on the same MySQL.

The roots and their aliases

CommandDescriptionAliasesPermission
/announce Announcements: panel, sending, scheduling, ticker, journal (alias /ann, /sann) /ann /sann —
/news Your announcement panel: categories, ticker, inbox, news, language — —

/announce — the staff 22

CommandWhat it doesPermission
/announce The panel (as a player) or the help (from the console) shadowannouncement.gui
/announce gui Opens the panel (alias menu) shadowannouncement.gui
/announce help [page] The help, in three pages —
/announce send <id> [all|world:<world>|player:<name>|perm:<node>|region:<region>] [--ignore-conditions] [--network] Sends an announcement from the files now. Sent to everyone with intrusive channels (title, window, effects, toast), it asks for confirmation with the [ CONFIRM ] / [ CANCEL ] buttons. region: needs ShadowRegions. With --network it also goes to the other servers of the network (needs network.enabled and a shared MySQL): player:Mario reaches Mario on any server shadowannouncement.send
/announce say <channels> <target> <text...> [--network] An announcement on the fly: say title,sound all <gold>Event!. Channels: chat, actionbar, title, bossbar, toast, sound, also together, separated by commas. For the title, Big|small splits title and subtitle. --network at the end: the other servers of the network too shadowannouncement.say
/announce preview <id> [language] [as <player>] The real announcement, every channel, only to you, with [PREVIEW] in front of the chat line. With a language you see it translated; with as you use another player's placeholders shadowannouncement.preview
/announce list [filter] The announcements, with channels, category, priority and state; click one for the details shadowannouncement.gui
/announce info <id> The details: file, channels, languages, audience, conditions, who uses it (rotations, triggers, countdowns) shadowannouncement.gui
/announce enable <id|rotation:<id>|ticker:<id>|trigger:<id>> Switches on an announcement, a rotation, a ticker or a trigger (writes the file and reloads) shadowannouncement.edit
/announce disable <id|rotation:<id>|ticker:<id>|trigger:<id>> The same, switched off shadowannouncement.edit
/announce rotation list|next <id> [announcement]|skip <id> The rotations: the list with the next send, sending the next one now, skipping it. next tips tip-1 sends that announcement of the rotation now, with its rules, without changing the cycle shadowannouncement.schedule
/announce schedule list|add <id> <yyyy-mm-dd hh:mm | +10m>|cancel <id> Announcements at a date and time, in the plugin's timezone. One added from here leaves schedules.yml once it has gone out shadowannouncement.schedule
/announce countdown start <id> <duration|date> [template]|stop <id>|list Countdowns. The shipped template is restart (notices at 5m, 1m, 30s and every second in the last ten); the real restart stays with whoever does it. The countdown is written to schedules.yml: it survives a restart with the right time, and if it expired while the server was off it is removed shadowannouncement.countdown
/announce ticker list|push <id> <duration> <text...>|clear <id>|pause <id>|resume <id>|demo The news tickers: a timed "breaking news", pause, and a demo that shows it only to you (even when off) until you repeat it, for five minutes at most shadowannouncement.ticker
/announce notify <player> <announcement|text...> [--persist] A private notification. With --persist, if the player is not online, it goes to their inbox shadowannouncement.notify
/announce inbox <player> A player's system inbox shadowannouncement.inbox.others
/announce trigger list|test <id> The triggers from suite events: the state of each one, and a test with the sample fields (only to you) shadowannouncement.edit
/announce lang missing|export <language>|import <language> The translations of the announcements: what is missing, a flat file for the translator, and bringing it back in shadowannouncement.edit
/announce pack build|status The optional resource pack (the ticker's TV skin, images): building it and seeing where it ended up shadowannouncement.pack
/announce debug journal <player>|slots|timings Why did they not get it? A player's journal of the last 50 deliveries (with the reason for every block), the tab and sidebar segments, timings and integrations shadowannouncement.debug
/announce reload Reloads files, languages and announcements; the old tasks stop first shadowannouncement.reload
/announce about Version, numbers, and the credit line —

/news — the players 9

CommandWhat it doesPermission
/news Your own panel: categories to mute, ticker, inbox, news shadowannouncement.news
/news toggle <category> [on|off] Mutes or unmutes a category (tips, events, suite, general; not system). Without on/off it toggles shadowannouncement.toggle
/news ticker [on|off] Switches the news ticker off or on for yourself shadowannouncement.toggle.ticker
/news inbox The system inbox: the notifications that arrived while you were away shadowannouncement.news
/news read <n> Reads notification number n (and marks it read) shadowannouncement.news
/news clear Empties the inbox, after confirming with the buttons shadowannouncement.news
/news board The server's news board (news.yml), in a window shadowannouncement.news
/news lang [code|auto] Your announcement language, even different from the client's; auto goes back to following the client shadowannouncement.news
/news help The player help shadowannouncement.news
NodeWhat it grantsBy default
shadowannouncement.admin · 14 children Every staff permission Operators
shadowannouncement.gui The panel, the list and the details of the announcements Operators
shadowannouncement.send Send an announcement from the files now Operators
shadowannouncement.say Send an announcement on the fly Operators
shadowannouncement.preview Preview on yourself Operators
shadowannouncement.edit Edit announcements, switch them on and off, triggers and translations Operators
shadowannouncement.schedule Rotations and dated announcements Operators
shadowannouncement.countdown Start and stop countdowns Operators
shadowannouncement.ticker Manage the news tickers Operators
shadowannouncement.notify Send a private notification Operators
shadowannouncement.inbox.others Read another player's inbox Operators
shadowannouncement.pack Build the resource pack Operators
shadowannouncement.debug The delivery journal, the segments, the timings Operators
shadowannouncement.reload Reload files and languages Operators
shadowannouncement.receive.staff Receive the staff notices Operators
shadowannouncement.news Use /news Everyone
shadowannouncement.toggle Mute announcement categories for yourself Everyone
shadowannouncement.toggle.ticker Switch the ticker off for yourself Everyone

Screenshots

No screenshots

There are no screenshots yet. When there are they show up here, and in the meantime saying so beats filling the space.

What it is ShadowAnnouncement

Eleven channels in one announcement, each with its own delay. Rotations, time windows, cron and dated announcements with catch-up; a per-player arbiter so nothing overlaps; suite events turned into announcements from a file.

Instead of

ShadowAnnouncement covers what you do today with AnnouncerPlus, AutoMessage, TitleManager — in one jar, with no dependencies to install first.

How to install it

  1. Copy the jar into the plugins folder of your Paper server.
  2. Restart. The plugin writes its own configuration.

Supported plugins

20 declared in the descriptor
SH ShadowGames Optional
SH ShadowRegions Optional
SH ShadowLogin Optional
SH ShadowControl Optional
SH ShadowPermissions Optional
SH ShadowBattlePass Optional
SH ShadowEconomy Optional
SH ShadowQuests Optional
SH ShadowCrazyChest Optional
SH ShadowCustomizer Optional
SH ShadowCustomizerModels Optional
SH ShadowSkyBlock Optional
SH ShadowOneBlock Optional
SH ShadowAcidIsland Optional
SH ShadowBlocker Optional
SH ShadowMinions Optional
SH ShadowSpawners Optional
PL PlaceholderAPI Optional
FL floodgate Optional
SH ShadowEssentials Optional

None of these has to be installed, except the ones marked required: when it is there, ShadowAnnouncement uses it; when it is missing, it works all the same.

Available on

SpigotMCNon ancora pubblicato
ModrinthNon ancora pubblicato
ShadowMCCustomer area

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