Driven with the mouse
In-game interfaces instead of commands to memorise. Whoever runs the server should not need a wiki open to flip a single flag.
Shadow Suite · Paper 1.26.2 & 1.26.3
Every plugin works on its own, on a server with nothing else installed. When it finds the others it notices, and does more. No hard dependencies, no load order to study, no crashes.
In-game interfaces instead of commands to memorise. Whoever runs the server should not need a wiki open to flip a single flag.
No mandatory Vault, WorldEdit or PlaceholderAPI. If they are there we use them; if they are not, everything works the same.
ShadowControl shows in game what you have and what needs updating, and installs it after checking the fingerprint of every file before it touches the disk.
837 nodes declared across the suite, each with its own description. You grant what is needed, not a whole block.
The plugins everything else stands on.
The heart of the suite: homes, warps, kits, VIP, chat and the everyday commands.
Ranks, permissions and prefixes, driven from a window instead of a file.
One panel for the whole suite: what you have, what is outdated, what to update.
Who gets in, what they can touch, who is cheating.
Protect a place in three steps, with the rules written in plain words.
The door of your server, and everyone who walks through it.
An anticheat that shows its work instead of shouting.
TPS, lag and cleanup.
Money, shops, auctions and resale.
Several currencies, a shop with living prices, and trades nobody can rig.
Chests that collect, sell and pay by themselves, plus crates and keys.
Spawners you can pick up, stack, upgrade and sell.
Furnaces that level up, and a Big Furnace that cooks thousands of items in parallel.
What players do once they are in.
The commands your server needs and Minecraft does not have.
A season, a hundred and forty missions, and a reason to come back tomorrow.
Thirty-two minigames on one engine, fourteen arenas playable tonight.
Items, blocks, mobs, enchantments and recipes that Minecraft does not have.
The 3D models for what ShadowCustomizer invents, delivered on their own.
Daily missions, eighty objective types, an editor you drive in game.
Little workers that keep producing while the player is away.
The world editor and the world generator in one jar: sculpt it, then generate it.
Announcements as scenes: chat, titles, boss bars and a TV-style news ticker, in every player's language.
Pictures, GIFs, WebPs and clickable boards on your walls, imported safely and hung by looking at the wall.
Your Halloween event, ready the moment you install it: candy, hidden pumpkins, haunted houses and a boss.
Layered particles players build themselves, fireworks that draw in the sky, spells and animations: free and complete.
Your server's GUIs, built in game: a visual editor, dynamic lists, inputs, dialogs, shared rooms and minigames in a window.
Pets that follow, grow and work — backpacks, furnaces, mounts, with a real anti-dupe design.
A whole server in one jar.
A complete skyblock: world, islands, roles, missions, bank and rankings.
Skyblock with an acid sea instead of the void, and a tide the whole server feels.
One block, eight phases, and two things no other oneblock has.
Planets, ships and space travel. Not written yet.
Classes, skills and quests with a levelling system. Not written yet.
Survival against the horde, with scarcity and safe zones. Not written yet.
Jobs, houses, vehicles and a city that runs on rules. Not written yet.
The customer area holds your licences, the downloads for the paid products, and the tickets you opened on each plugin.